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Nithya Parepally
The store operations platform interface, shown on a tablet held in hand

Retail · store operations

Store Operations Platform - Retail Task Management

TCS · A convenience store chain, 15,000+ locationsRole: Senior UX DesignerTeam: Senior UX Designer + 2 Mid-Level UI DesignersYear: 2025Timeline: 6 Months (Continuous collaboration)Capabilities: Research-Led Strategy, End-to-End Ownership, Scalable Design Systems, Cross-functional Stakeholder Alignment, Team Leadership & Mentoring

Overview

A global convenience store chain with 15,000+ locations was using an internal task management platform designed to support task management, communication, and reporting among store employees, managers, and above store leadership.

Despite its intended purpose, the platform suffered from low adoption limiting operational visibility across stores.

Key Impact

40%

Increase in User Satisfaction

Iterative user research and usability testing improved the overall user experience and confidence in completing day-to-day tasks.

25%

Faster Task Completion

Validated workflows through usability testing, reducing the time required for store staff to complete operational tasks.

20%

Reduction in Design & Development Time

Built a scalable, modular design system that accelerated design and engineering across multiple devices.

StoreXpert task confirmation shown on a tablet

The modular design system that let one change reach web, kiosk, iPad, and mobile at once.

01: My Role

From Pitch to Delivery

Led foundational UX research that uncovered key user pain points and helped shape the proposal, contributing to winning the project.

Owned the end-to-end design process, from defining the redesign scope and refining workflows to delivering high-fidelity designs across platforms.

Built a scalable, modular design system to ensure consistency and accelerate implementation.

Partnered cross-functionally with Product, Business, Design, Technology, Engineering, and QA teams to align user needs, business goals, and technical constraints.

Onboarded and mentored new designers, ensuring a smooth transition and maintaining design quality throughout the project.

Phase 01

Opportunity Discovery & Proposal

02: The Problem I Was Solving

What stakeholders thought

The low adoption was primarily a result of device and screen-size limitations.

What I saw as an opportunity

Investigate why store teams weren't consistently adopting and using the platform whether device compatibility was truly the barrier or whether deeper usability and workflow issues were at play. Rather than simply lifting and shifting the existing experience to new devices, I saw an opportunity to understand how store teams actually manage and complete tasks, and redesign the experience around their needs.

How I investigated

  • Walkthrough of the deployed application
  • Heuristic evaluation of the existing experience

03: The Discovery

Walkthrough of Existing Application

I walked through the deployed application to understand the existing login, role-based access, task discovery, claiming, and execution flows.

This revealed a dense, fragmented workflow with unclear navigation and task relationships, suggesting the usability challenges went beyond device compatibility.

Heuristic Analysis

Heuristic evaluation of the current platform UX and UI

Issue IdentifiedHeuristic ViolatedImpact on ExperienceReal-World Risk / Observation
Any user can claim tasks intended for another roleError PreventionIncorrect task execution; lack of access controlUnauthorized task handling; data becomes unreliable
No validation of user identity before claiming a taskVisibility of System Status; User Control and FreedomAccountability gaps; no clarity on who did whatTasks may be completed under someone else's name, breaking audit trail integrity
Store employees can view tasks assigned to higher roles (e.g., managers), even if they can't claim themMatch Between System and Real-WorldUndermines role clarity; introduces confusion or misuse potentialEmployees can monitor manager task lists, causing hierarchy breakdown or trust issues
Issue IdentifiedHeuristic ViolatedImpact on ExperienceReal-World Risk / Observation
Header cluttered with excessive contentAesthetic and Minimalist DesignVisual overload; distracts from primary task actionsUsers take longer to locate navigation or filters
Inconsistent presentation of the same informationConsistency and StandardsIncreases cognitive load; lowers interface predictabilityUsers may misinterpret data due to differing formats (e.g., dates, labels)
Action feedback not visible post completionFeedback and Visibility of System StatusUncertainty about task success; trust issuesUsers may retry or abandon tasks, leading to duplicates or incomplete workflows

04: Redefining the Problem

What the business believed

Employees aren't using the platform effectively because it isn't responsive or accessible across key devices like mobile, tablet, desktop, and kiosk.

The proposed solution was to modernize the UI to ensure seamless cross-device usability and improve adoption.

What discovery revealed

The core issue wasn't access, it was broken workflow integrity:

  • Shared logins = No accountability
  • Lack of task clarity = Missed responsibilities
  • Misused gamification = Inflated reports

Making the platform accessible across devices wasn't enough. Adoption happens when workflows are built on clarity, ownership, and trust.

Business Goals

Business Goal 1

Improve Adoption Across Roles and Devices

  • Reduce login friction and shared usage.
  • Increase platform use across all devices.
  • Address behavioral avoidance patterns.

Business Goal 2

Strengthen Ownership and Accountability

  • Restrict task visibility by role.
  • Track actions by individual users.
  • Add audit trails for tasks and communication.

Business Goal 3

Rebuild Trust in Reporting and Task Data

  • Prevent inflated or misused task data.
  • Improve accuracy of performance reports.
  • Reduce reliance on manual workarounds.

Business Goal 4

Deliver a Unified, Inclusive, and Efficient UX

  • Standardize UI across platforms.
  • Reduce training with intuitive flows.
  • Ensure accessibility and brand alignment.

OKR Metrics (tentative / planned)

ModuleUX GoalKey Metrics to Track
AuthenticationEnsure secure, individual access on shared devices
  • % of tasks tied to unique user ID
  • Reduction in shared login use (manual or inferred)
  • # of login support tickets
Task ManagementEnable correct claiming, execution, and tracking
  • % of tasks completed by correct role
  • Task flow completion rate
  • Average task completion time
  • # of abandoned/incomplete tasks
CommunicationDeliver relevant, actionable alerts by role
  • % of messages acknowledged
  • Time to first response
  • Drop in ignored alerts or repeated reminders
ReportingRebuild trust in task data and insights
  • Manager CSAT on report trust
  • Report usage frequency (DAU/WAU by role)
  • Drop in manual overrides
  • Audit trail completeness
Management ToolsImprove task creation, team oversight
  • % of tasks created via platform
  • % of escalated/unresolved tasks
  • Feedback on comm tools from managers

05: Concept Exploration

Wireframes and hi-fi, in parallel

Early wireframes and high-fidelity concepts were created in parallel to quickly communicate the vision, validate interaction patterns, and align stakeholders before detailed design began.

StoreXpert task view before the redesign
Before
StoreXpert task view after the redesign
After

06: Vision Walkthrough

Designing to win the work

To support the RFP, I translated research insights into a compelling design narrative through wireframes and high-fidelity concepts. This helped stakeholders visualize the future experience, align on the redesign strategy, and contributed to the project's successful proposal.

Phase 02

Project Execution

07: Users & Roles

Who actually does what in a store

With the project approved, the focus shifted from validating the opportunity to understanding the users in greater depth. I collaborated with stakeholders to define personas, understand role-specific responsibilities, and uncover contextual workflows that informed the production-ready solution.

Persona selection screen used to ground design decisions in real user roles
Personas

08: Journey Map

UserJourney - Store Associate

Walked through a full shift, stage by stage, against the shared-kiosk and mobile touchpoints she actually uses — surfacing where the interface's gaps turned a simple task claim into something she couldn't fully trust.

StageUser actionsTouchpointsPain points / gapsEmotional state
1.Starts ShiftWalks to kiosk to check today's tasksShared kiosk screenKiosk still logged in from previous user; she skips personal loginNeutral
2.Views Task ListSees tasks grouped by role (store, manager, above-store)Kiosk task list UIUI cluttered; tasks irrelevant to her are visibleOverwhelmed
3.Claims a TaskSelects a store-level task and clicks “Claim”Kiosk roster dropdownCan claim using her name or someone else's; no validation or restrictionMistrustful
4.Starts TaskBegins task physically (e.g., cleaning shelf)In-store activityNothing wrong here — task work happens offlineNeutral
5.Switches DeviceLater, pulls out mobile device to update task statusPersonal mobile deviceSession still active; claims task completion without re-authenticationQuestionable
6.Marks CompleteUpdates task as completedMobile task screenNo trace of who actually did the task; can't undo or revise after submittingDisappointed
7.Checks StatusTask disappears or moves to “Completed”; leaderboard doesn't reflect changeReporting view / leaderboardNo feedback, no audit trail; system doesn't reflect contribution or flag misuseSkeptical

09: User Interview

Interview Guide

Login & access experience and task management — objective: understand experience, frequency, and pain points with authentication, then how clearly ownership and outcomes come through once a task is claimed.

Interview guide mind map — Login & Access and Task Management Clarity & Control branches

Insights & Themes

Affinity-mapped directly from interview transcripts, grouped into the four themes that kept resurfacing across roles.

Adoption across role & device
We have to log in again every time it's annoying.
If someone's already logged in, we just use that session. No one wants to log in every time.
It's available on all devices but no one uses it.
Strengthen ownership & accountability
Someone else logs in for me it's just easier that way.
I don't even know who completed which task. There's no way to tell who's using the system.
Sometimes I log in for my teammate.
It shows everything, even when it's not relevant to my role.
I can claim a task just to learn points
Anyone can pick up anything there's no restriction.
Sometimes I claim tasks just to help others get points.
Trust in reporting & communication
Managers say they've sent it, but we never saw it.
Urgent messages don't stand out we miss them.
Once anyone read the message, it disappears into the normal view.
There's no way to know if everyone received or read it. Because even I can acknowledge it on behalf of others
We stopped using the reports they're always off.
Reports don't reflect what's really happening.
You can see manager task too
Unified and effective UX
We need a unified design across all platforms.
Too many clicks to just complete one task.
It's not built for fast use on mobile.
Why can't I undo or quit midway?
It takes too long to train new employees.

User Validated Insights

The problem wasn't simply accessing the platform across devices. Users struggled to understand what needed their attention, what they owned, and how their actions affected task progress.

10: Strategy & IA

Design Tradeoff Informed by User Journey and Business Constraints

Initial Proposal:
Individual logins for every store employee to ensure task accountability.
Stakeholder & Technical Concern:
Logging in/out repeatedly on shared kiosks was seen as disruptive and impractical for store operations.
Constraint Identified:
Shared-device usage and fast-paced environments made full login sessions inefficient.

Fit Evaluation — Based on Cross-Device Usage & All Four User Personas

Fit evaluation of authentication options across the four user personas

Balance usability and accountability — PIN or Quick QR Code.

Prioritising the tasks done most

With a deeper understanding of user roles and workflows, I defined a design strategy that prioritized the tasks users performed most frequently while addressing the highest-impact usability issues. For the first release, the focus was on delivering targeted improvements within the constraints of the existing platform, balancing user needs with technical feasibility.

User flows were simplified and the information architecture was restructured to create a clearer navigation model, improve content discoverability, and support efficient task completion across Web, Kiosk, iPad, and Mobile.

Card sorting session output
Card sorting
Role-based access user flow diagram
User flow

11: Design Iterations & Rationale

Iterations — Three-Way Comparison

Three structurally different ways of surfacing the same task list were sketched and compared before committing to one direction.

Three-way comparison of task-list layouts — parent-grouped tasks, task cards by category, and table view with filters
  • User mental models (user's expectation to browse)
  • Ease of onboarding (considered edge case)
  • Device constraints (high usage of kiosks and tablets)
  • Cognitive load reduction (grouped visual hierarchy helps quick scanning)

Design Decisions & Rationale

Ten decisions carried through to the shipped interface, each weighed against the principle it served and, where one existed, the alternative it replaced.

Design decisions mapped onto the shipped interface, numbered 1 to 10
#Design Decision / ChangeRationalePrinciple(s) AppliedWhat Was RejectedStakeholder Alignment / Pushback
1Simplified Top Navigation Bar, Less Is MoreReduce visual noise and improved scannabilitySimplicity First, Design for Digital LiteracyAgreed after heuristic review exposed cognitive load
2Persistent Store ID display, icon restyling (Settings vs Hamburger), and relocation of communication alertsImprove clarity of session ownership, reduce screen clutter, and improve access to communication alertsFeedback and Transparency, Role-Based Clarity, Simplicity FirstNotification bell for alerts was rejected (kept comms tab in view); Settings icon was reverted to HamburgerSwitched settings and alert icons were reverted after A/B testing showed potential cognitive friction. Stakeholders felt employees might miss updates; we aligned with familiar UI cues.
3Grouped related features via card sorting; removed icons from top navigationAvoided horizontal scroll on smaller screens, which impairs usability more than removing icons. Prioritized clarity and tap targets over visual cues.Simplicity First, Consistency Across Devices, Design for Digital LiteracyStakeholders supported the trade-off based on screen limitations.
4Role Filter for task viewLimit task visibility to relevant roles to reduce misuse and clutter, especially on mobileFrictionless Accountability, Role-Based Clarity, ConsistencyRole-based restrictions; stakeholders preferred full visibility to support transparency. Highlighted risks and planned to monitor experience across mobile and large screens.Stakeholders opted for full visibility to support transparency. Highlighted risks and planned to monitor experience across mobile and large screens.
5Proposed global filter and search bar for task discoveryIntended to improve task discoverability across large volumesSimplicity First, Progressive DisclosureFilter and search were rejected due to tech limitations and business belief that users prefer browsing known task categoriesI aligned with their decision, for this specific context, browsing was indeed faster and more intuitive than search.
6Collapsible "Quick Insights" moduleIntended to reduce clutter while offering task summariesProgressive Disclosure, User Control, SimplicityDue to technical constraintsThe concept was accepted, but due to delivery timelines and technical constraints it was not proposed. I wonder if the final solution fully supports users with lower design literacy or familiarity
7Segmented Task TabsTried segmented view to showcase all the tasksClarity, FamiliarityFlat segmented task view (caused long scroll, low clarity)Accordion matched the existing mental model and was more usable within tech and layout limits
8Simplified Visual Cues, Visual Metaphors communicate fasterReduced non-essential icons to minimize visual noise and support quicker recognitionCognitive Load Reduction, Visual Clarity, Recognition Over RecallSimplified cues were well-received, helped users remember critical indicators without unnecessary distractions
9Key actions placed as a fixed, always-visible bar above the fold.Placed key actions as fixed CTAs above the fold for easy access, even during long scrolls.Visibility, Ease of Use, Fitts's LawFixed CTA placement minimized movement effort and made actions instantly accessible during long scrolls, improving task efficiency.
10Reorganized "Quick Insights" ContentRelevance, Cognitive Load Reduction, Gestalt Principles (Proximity, Hierarchy), Progressive DisclosureInitial testing showed users skipped over dense insights. Layout was refined to group related data visually and surface only the most relevant information using visual hierarchy and spatial grouping.

High-Impact Design Decisions

Six high-impact design decision sketches with their guiding principles

12: Wireframes

Task Claiming & Checkout Flow

Low-fidelity wireframes covering task selection through identity verification and checkout, before any visual design was applied.

Task claiming and checkout wireframe flow — task list, task detail, employee ID selection, identity confirmation, and checkout confirmation

Design Principles

Simplicity First

Consistency Across Devices through (Responsiveness & Adaptability)

Scalability through patterns and reusable components

Design for Digital Literacy

Accessible and Inclusive UX

Frictionless Accountability

Cross-device continuity

Progressive Disclosure

Feedback and Transparency

13: Design System

One component, four platforms

To support a multi-platform experience and accelerate delivery, I developed a modular design system in Figma using Material UI as the foundation. Reusable components, standardized interaction patterns, and responsive layouts reduced design duplication and simplified developer implementation, contributing to a 20% reduction in design and development effort across the project.

14: Iteration

Weekly reviews instead of handoff

With an accelerated delivery timeline, the design process followed a continuous feedback loop rather than a linear handoff. Weekly design reviews with the Business Analyst and development team were used to validate technical feasibility, refine workflows, and align implementation priorities.

Close cross-functional collaboration enabled rapid iteration while maintaining consistency with the design system, adhering to brand guidelines, and keeping the solution focused on the agreed project scope. This iterative approach reduced rework and ensured a smooth transition from design to development.

Design review annotation flagging an interaction anti-pattern before implementation
Design review feedback, flagged before build
StoreXpert interface on an iPad, held in hand, following the iterative design and feedback loop

15: Accessibility

Tested during design, not after

Accessibility was embedded throughout the design process rather than treated as a final compliance check. The experience was designed to align with WCAG 2.1 AA guidelines, ensuring users could navigate and complete tasks confidently across different devices and assistive technologies.

Key Accessibility Considerations

Colour & Contrast

Ensured text and interactive elements met WCAG 2.1 AA contrast requirements to improve readability and support users with colour vision deficiencies.

Keyboard Navigation

Designed clear focus states and a logical tab order, enabling efficient navigation without relying on a mouse.

Semantic Structure

Established a consistent heading hierarchy and meaningful semantic structure to improve screen reader compatibility.

Assistive Technology Support

Applied appropriate ARIA labels and interaction states to provide context and feedback for assistive technologies.

Colour-deficiency simulator output on the store selection screen
Colour-contrast validation
Keyboard focus indicator on the store selection screen
Keyboard focus state

16: Prototyping & Handoff

A single source of truth for engineering

High-fidelity interactive prototypes were developed across Web, Mobile, Kiosk, and iPad to validate key workflows, responsive behaviours, and interaction patterns before implementation.

To support a seamless transition into development, I delivered comprehensive handoff documentation including annotated specifications, reusable components, design tokens, accessibility guidance, and a shared design system. This established a single source of truth for engineering and helped accelerate implementation while maintaining design consistency.

Interactive prototype on iPad
Snapshot of prototyping

17: Decisions

Decision 01

One modular design system, not four separate redesigns

What was true

The same task views had to work as a kiosk touch interface, a store manager's iPad, a phone in an associate's hand, and a desktop web view, and every prior update meant editing all four separately.

What I chose

Built a component-based design system in Figma, tailored to the brand and to StoreXpert's structure, so a single change to a component propagated automatically across every device view.

What I moved away from

Redesigning each platform's screens independently for speed. It would have hit the Phase One deadline faster but guaranteed the same maintenance problem the project was meant to fix.

What it cost

Slower to the first shippable screen, because the system had to be built before most individual screens could be finished.

Decision 02

Phase One is disciplined enhancement, not a rebuild

What was true

Initial analysis found real structural problems (cluttered headers, inconsistent presentation of the same information, invisible system feedback), but store teams also depended on the system being recognisable from one release to the next.

What I chose

Scoped Phase One to the highest-severity usability violations and kept the existing structure largely intact, so store staff experienced continuity, not a relearn.

What I moved away from

A full IA and visual overhaul in one release. It scored better on paper but risked the operational disruption the client was explicitly trying to avoid.

What it cost

Some known issues (lower-severity, lower-occurrence ones) were deliberately left for a later phase rather than fixed immediately.

Decision 03

Design for the store floor's accessibility needs, not just compliance

What was true

Store associates use this system standing at a kiosk, often quickly, in variable lighting, conditions where colour-contrast and keyboard/focus problems compound faster than they do at a desk.

What I chose

Validated every interactive surface against WCAG 2.1 AA using a colour-deficiency simulator and explicit keyboard-focus testing, not just automated contrast checks.

What I moved away from

Treating accessibility as a final QA pass against a checklist. Testing with a vision simulator during design, not after, changed specific component choices.

What it cost

Added a review step to every component before it entered the system library, which slowed the system's initial build-out.

What the Team Said

Nithya is a brilliant designer and leader, always tackling challenges with a forward-thinking approach. She consistently overdelivers, making her a valuable asset to any team!
Peter Eskander, Experience Designer, TCS XTG
Great job! Thanks for your support in refining the StoreXpert proposal and crafting an efficient cross-platform design. A fantastic effort in re-imagining the application for future readiness!
Retail client project team, TCS engagement

18: Reflection

From shaping the proposal to delivering the final experience, this project strengthened my ability to bridge business goals, user needs, and technical feasibility through design.